As players have come to expect, the expansion will also increase the current player cap and allow you to gain experience again. Interestingly, Blizzard is only adding a modest five additional levels to take it to level 85. Although Blizzard is including only half as many levels as we've seen in the last two expansions, it is promising to add just as much (if not more content) in a smaller package. These perks will come in at least three major new abilities per class, a new secondary profession, archaeology, and a new "Path of the Titans" quest line linked to crafting high-end items for your current job descriptions. You'll also now be able to use your flying mounts in Azeroth, resolving a major bugbear suffered by WoW fans. Though from the sound of it, you shouldn't expect to be able to take to the skies before hitting 85 because Blizzard is treating it as a reward, not a right.
We jumped into the driving seat and took both of the new playable races for a spin. The Alliance will gain access to the Teen Wolf-looking humanoids called the Worgen, while Horde players will be able to play the ingenious and greedy Goblins. We tried out the Worgen first, and though we were able to roll fresh characters, there was no option to create a female version or customise the look of the human form of our character. All new characters created began at level five, unlocking many of the basic skills. This was presumably to get players up and running faster and into the meat of the experience. Notoriously easy to level, we took up our bow with a hunter and launched into Darkhaven, the Worgen starting area. The zone immediately struck us as a combination of the Darkshire and Death Knight starting area Ebon Hold because of their muted colour palettes of grays and browns.
We began our experience trapped in a torture device with our head and hands bound while villagers stood around watching. A nearby non-player character promises that we will be healed, and after accepting a nearby quest to drink a potion from local chemist Krennan Aranas, we're freed and let into the town. It's here we're given the ability to switch in and out of Worgen and human form at will. It's a purely cosmetic change, though once you enter combat, you'll automatically become Worgen. Meeting with Aranas and his associates, we were given a series of quests that saw us needing to locate a crate full of reagents to the southeast, kill Forsaken guards, and cull the local Abomination population by tossing barrels on their heads and shooting them until they exploded.
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