On the base of World of Warcraft, one of the most anticipated areas of the upcoming Wrath of the Lich King expansion is the vast number of dungeons, daily quests, and raids that are going to be suddenly injected into the game. Players who have been churning their wheels at level 70 for months will now have an opportunity to level their characters once more and vie for that cherished top raiding guild prize.
Let's make mention of them one by one.
Above all, one of the first dungeons was the oft-mentioned Utgarde Keep that rests just beyond Daggercap Bay in the midst of the Howling Fjord. Utgarde is one of the very first instances players will be able to experience in Wrath of the Lich King and features a wing that is between levels 70 and 72. It's the equivalent of Hellfire Ramparts for those of you familiar with the Burning Crusade. And also it is our day one dungeon that players can go into as soon as they get the expansion.
In Utgrade, there is a low level encounter, but the top of dungeon is far from an easy encounter. The top of the keep features a level 80 dungeon called Utgarde Pinnacle. Again, we're doing our winged dungeons. From a player's standpoint, Utgarde Keep is a fairly awe-inspiring spectacle – which is part for the course in the new continent of Northrend – and should be a pretty challenging encounter for even the veteran players of WoW.
All of the dungeons in Wrath of the Lich King will feature normal and heroic modes. This option was very popular in Burning Crusade. Just like Tom Chilton's presentation with the Death Knight, it seemed like this description of the various dungeons and raids would have no lack of surprises.
As a matter of fact, there is another change to heroic dungeons shortly after his first. In regards to the heroic dungeons, we're itemizing those on their own tier this time. For those of you familiar with Burning Crusade, the heroic dungeons shared a lot of items with five person non-heroic dungeons, but in Wrath of the Lich King, heroic gear will feel much better to players.
In Wrath of the Lich King, the Nexus was the next dungeon. The Nexus makes its home in the zone of Coldarra, which also serves as the home of the Blue Dragonflight and the Aspect known as Malygos. Apparently, the epically powerful Malygos has gone crazy and decided to wage war on all magic users. He wants to take and keep magic for the Blue Dragonflight alone.
In effect, the Nexus is the Blue Dragon dungeon and will feature three wings: the raid where you fight Maylgos himself, a level 80 wing where players adventure on huge floating rings, and a level 70 wing which resides below the whole structure in any icy cavern. One cool thing about the level 80 wing where you're fighting on those rings.
To some extent, the Nexus would be the equivalent of Blood Furnace. We wanted to give you choices of going to either side of the dungeon – east or west. We also wanted to make sure that players who liked five-person dungeons had one that they could do on either side of the continent right away, yet also feel very different from each other. And for all intents and purposes, Utgarde Keep and the Nexus looked very different from each other in the demonstration.
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