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Death Knight Basics

Author: inwowgold Source: http://www.inwowgold.com

 It is quite easy to make a Death Knight for most of the World of Warcraft players. Only do you get a character at level 55 or higher. You all know, Death Knights start at level 55, with a set of uncommon gear, including a neck and rings, but no trinkets or weapons. The Death Knight starting zone is technically an instance, that is, it's not part of the rest of WOW, near the eastern plague lands, and there are two, one for horde, one for alliance. By the time you leave the starting zone, you will have a blue set of gear; and be at or close to level 58, outlands ready. Note, that while the Death Knight need not be on the same server as the level 55, the rules of a Player versus player server remain, if you have a Horde on the server, you can't make an Alliance Death Knight. You can also only have on one account one Death Knight per server.

It is important that a Death Knight has a equipment at hand. Death Knights can wear all kinds of armor, but can't use a shield. They can use two handed sword, axes, and maces. They can also use one handed swords, maces, and axes, and can dual wield. A Death Knight is a lot like a Warrior when it comes to stats on gear, they look for stamina, strength, and agility. One point of stamina is ten points of health. Thus, seven points of strength is one DPS. Because of the trait forceful deflection, 25% of a Death Knight's strength goes into his parry rating. One point of agility is two armors and a little crit and dodge.

Mostly, a Death Knight is considered a melee class. Most of Death Knights damage will be dealt in melee range. However, Death Knights, get a few skills that let them, reach out and touch somebody. So just because you're at range, don't think you're safe.

Death Knights are what they are for the use of runes, runic power, and diseases. Now, odds are you have heard of the runes. A Death Knight gets six of them, two of blood, two of frost and two of unholy. There is a fourth rune, the death rune, that can count as blood, frost, or unholy for skills. Runes power most, but not all, of a Death Knights skills. Once used, a rune takes 10 seconds to reactivate. The rest use runic power, which is generated by using rune based skills. Runic power degrades over time like a Warriors rage, at a similar pace.

At length, this is for all Death Knights, and this goes double for unholy Death Knights, you are a walking epidemic waiting to happen. Fight accordingly. A Death Knight can have up to three diseases, but standard issue, they only have two. An unholy Death Knight gets the last one. The first is frost fever, a disease that slows a targets melee down by 14% standard issue, can be raised by 6% with talents. This is caused standard issue by icy touch, but can extend to other skills with talents. The second disease is blood plague, a disease that deals shadow damage. Standard issue, it's caused by plague strike, but with talents a Death Knight can gain other skills that cause it. The unholy tree gets one more; the disease is called crypt fever, which improves the damage other diseases by 20/40/60% based on the rank of the talent. Crypt fever morphs into ebon plague to also include improved vulnerability to magic by 4/9/12% based on rank. As you can see, the unholy Death Knight brings more to combat disease wise.

More information about Death Knight, you can come to our our world of warcraft gold site: http://www.inwowgold.com to look for it and we are sure that we can cater to all of your requirements. More powerleveling news here. By the way,We have done a great number of orders for wow gold and have hundreds of orders for wow power leveling currently. Buy wow gold from our cheap wow gold and world of warcraft power leveling shop here.

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