Field Command ships
The opposite of the Fleet Command is the Field Command. These mean fighters lead from the front and are capable of dealing out and taking fearsome amounts of punishment.
Absolution: It needs the Command Ship skill fully trained to be able to match the damage of a Harbinger, but improved resists and the tanking bonus of the Prophecy give it deadly mix of offense and defense.
Astarte: An utterly fearsome blaster ship, built onto the already formidable Brutix hull. An Astarte can potentially match the raw damage most battleship class vessels, with a full rack of guns and drone support, while maintaining a steady active tank for as long as its cap charges last.
Slephnir: It might not boast the stupid damage of its peers, but with its shield boost bonus it has, potentially, the best active tank in its class, especially if you go as far as to fit it out with faction modules.
Nighthawk: Nighthawk is a nasty anti-support ship. The bonus to missile explosion velocity makes its missiles better at damaging smaller targets, and one of these with the right missiles is going to ruin any frigate pilot's day.
The Field Commands generally use active tanks with Cap Boosters, so enough Energy Neutralizers will see then unable to repair damage. A fleet command ship in particular is only good with a fleet to boost, and those ships are likely to be much less hardy.
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