Fleet Command Ships
Specialized Tech Two variants of the tier one Battle cruisers, these ships are the perfect choice for anyone wanting to lead their fleet. They offer not only the ability to fit fleet boosting warfare link modules, but have strong enough defensive capabilities to keep them on the battlefield for the length of the fight. Of the two types of command ship, the Fleet Command ships stand out, with the ability to simultaneously fit and use three warfare link modules.
Damnation: An amour tanking vessel with bonuses to amour tanking warfare link modules results in a beast of a tank. Absolutely exceptional in any amour tanking battleship fleet, and even better with remote repairing battleship fleets and their masses of amour hit points that are so common in EVE right now.
Eos: A fearsome combat ship that even rivaled its Field Command sibling, the Astarte, until it was brought into line with the other fleet ships. Even with the ability to launch five heavy drones removed, the drone bay is still big enough to fit a flexible contingent of drones to support the fleet while you are boosting. You can even leave the damage to your drones entirely and use the spare fitting space that would have been used on guns for other uses, such as tank.
Claymore: The strong point here is not the ship itself, but the boost it gives to skirmish warfare links. Where the Damnation is a boon for any amour tanking fleet, the Claymore is the ultimate fleet booster for faster, wolf pack groups, with more speed, longer scrambler ranges, and low signatures for everyone.
Vulture: It's tough as being a rail gun platform, and the Vulture is easily dismissed by missile focused Caldari pilots that aren't looking to cross-train into gunnery. However, it does have an equal amount of slots for both turrets and missiles so you can fit either one and be roughly as effective, but weapons on fleet command in general should be a secondary concern. Ridiculous range with missiles or rail guns will keep it out of a close range fight, but even then it can fit the kind of "mega-tank" that Fleet Commands are known for.
The problem with the Fleet Command ships is that they are still seen as combat ships, and some players aren't willing to let go of the basic PVP modules (like warp scramblers), or damage output. This is what made the pre-nerf Eos so popular; it could devote most of its fitting to a tank while dumping the Warfare Links in favor of more firepower. The Eos became a perfectly capable solo PVP ship, which wasn't what it was designed for and lead to it being struck with nerfbat.
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