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Electronic Warfare Guide In EVE

Author: inwowgold Source: http://www.inwowgold.com

 In EVE online, Electronic Warfare is technology used to disable or weaken enemy ships that you would normally have a hard time doing without it. For example, if you are against a fast ship, you can use Electronic Warfare to slow them down. You can even prevent ships from warping away!
There are a number of modules, skills, and even ships that can help you with Electronic Warfare. In EVE, every race has the unique sensor strength. Caldari is Gravimetric. Minmatar is Ladar. Gallente is Magnetometric. And Amarr is Radar.
In part, Electronic Counter Counter Measures modules are used to boost your sensor strength (Gravimetric, Radar and on). And also there is a Multi-spectrum module that boosts all four types of sensor strengths.
ECM Bursts are modules that emit random electronic bursts intended to disrupt target locks, which menas that it will be difficult to lock onto other ships. Electronic Counter Measures modules consist of five different jammers: Gravimetric Jammers, Ladar Jammers, Magnetometric Jammers, Radar Jammers, and Multi-spectrum Jammers. Again and again, each race has unique sensor strength. So, always keep in mind what race the enemy ship is. You can also use a Signal Distortion Amplifier to amplify the distortion signal generated by electronic counter measure systems.
For the most part, Projected Electronic Counter Counter Measures modules boost a target ship's sensor strength.
On the hand, Sensor Backup Arrays boost sensor strength to resist target jamming.
On the other hand, Remote Sensor Dampers are modules that decrease targeting speed and targeting range of your target.
Stasis Webifiers reduce the maximum speed of a ship. Target Painters increase a ship's signature radius, allowing weapons to do more damage to the target.
Tracking Disruptors are modules that disrupt the turret range and tracking speed of the target.
Warp Disruption Field Generator is a module that generates a warp disruption field, preventing any ship in its range from going into warp. Note: Warp Disruption Field Generators may only be fitted by a Heavy Interdictor.
But, there are two modules that allow you warp jam someone. One is a Warp Scrambler and another is a Warp Disruptor. Warp Scramblers are for close range and gives more scramble strength. Warp Disruptors, on the other hand, are for long range and gives less scramble strength.
Energy Destabilizer is a module that neutralizes a portion of the energy in the target ship's capacitor. Energy Vampires drain energy from the target ship and adds it to your own.
Scripts are like ammo. Certain modules allow for a script to be loaded to calibrate that module's function.
Focused Warp Disruption is loaded into a warp disruption field generator to focus its effect upon a single ship, like a standard warp disruptor. It allows you to scramble ships of any size, including ships normally immune to all forms of Electronic Warfare.
Through the above-mentioned content, you should get to know the fact that Electronic warfare involves the use of modules that debilitate the enemy indirectly rather than attacking them head-on. This includes using target jammers to cause the enemy to lose his active target locks, sensor dampeners to decrease his lock range and energy neutralizers to deplete his capacitor. A good electronic warfare ship has the potential to remove several enemy ships from the battle, cutting the effectiveness of the enemy fleet down significantly. For this reason, a good electronic warfare wing in your fleet can be seen as a force multiplier, allowing your fleet to engage much larger forces and succeed.

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