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Druid Leveling Guide in Everquest

Author: inwowgold Source: http://www.inwowgold.com

    In EverQuest, Druids are the second most powerful healing class. They are considered one of the easiest classes to level up, although this is prejudice left from the early days of the game when this was literally true. Still, they are not hard to get through the levels as they can solo well and can fill in as a group healer when necessary, and can remove their group from danger through their evacuation line of spells.
The teleportation abilities for Druids are somewhat less than those of the wizard but this nature-based spell caster gets the same line of evacuation spells that can take his group out of danger. As an added bonus, this class gets spirit of wolf, a speed boost spell that is in great demand among Everquest players. Leveling a Druid in Everquest is easier than leveling many other classes, but even a Druid can not coast through the higher levels.
Due to the Druids can use grouping to facilitate their leveling, it is undeniable that Druids are a group-friendly class but the Druid will never be the best at any of the group roles the class can fill. Everquest players know that the supply of this class often exceeds the demand. The powerful soloing capabilities make up for this weakness.
Often, the Druids will often be expected to be the healer when he is in a group. If a cleric or shaman is available, a player might find himself filling damage per second role. Groups also want the Druid to know when to remove the group from danger which can save groups a lot of time that might be taken up by lengthy corpse runs if things go well. A Druid player should understand all the elements of aggro control. A Druid player who knows how to use the snare spell wisely can keep mobs for running and reduce his need to evacuate his group for safety
It is not necessary for Druids to have to group to get to the higher levels. In regard to expecting the higher levels, grouping is necessary to learn but for the most part, all classes have difficulty finding groups. When this happens a Druid can solo by quad kiting, snare kiting, or using the root and dot method.
For Druids, quad kiting works a little differently than it does for wizards, because Druids do not get an area of effect snare, the Druid must round the mobs up and snare them individually. Once the mobs have been rounded up and snared, a Druid can call on his area-of-effect mobs or kill them more quickly with area off effect spells.
It sounds that the root and dot method is simple. A mob is held in place by a spell called root and its upgrades, and the Druid applies damage over time spells. When the root breaks, it must be reapplied. Druids can only fill in as tanks at the lowest levels of the game.
As above through our detailed discussion, the Druid leveling in EverQuest may be beneficial and helpful for you Druid players. No matter happen, this information will comes in handy sooner or later. We best hope that you can get the hang of it without difficulties.

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