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FFXI Level Sync System Features

Author: inwowgold Source: http://www.inwowgold.com

 In FFXI, "Level Sync" system draws near. A new feature in the upcoming version update that will allow all players including veterans and novices alike to adventure and gain experience together regardless of level differences.
This new system is the result of extensive discussions on how to resolve these concerns, while preserving game balance and avoiding abuse and power-leveling. It addresses the issues that have resulted from a steady stream of new, low-level players joining an existing game world populated by scores of high-level veterans, and is part of the ongoing effort to clean up the FFXI community and remove players in violation of the users' agreement.
With it, there will also be major changes to the way equipment is handled in regard to level restrictions. Rather than automatically unequipped items if a player's level is reduced below the item's minimum level, the attributes of high-level equipment will be scaled down proportionally to the reduced level. Not only will this apply to the Level Sync system, but it will apply to all level-restricted areas and missions. This means that players will now be able to participate in various battlefields, Assault missions, and Ballista, and also to adventure in level-capped areas such as Riverne without the hassle of having to switch equipment!
To large scale, it means that the players will now be able to participate in various battlefields, Assault missions, and Ballista, and also to adventure in level-capped areas such as Riverne without the hassle of having to switch equipment!
When Level Sync is activated, the level of all party members will be temporarily reduced to that of a target player designated by the party leader. For as long as the Level Sync remains in effect, all party members – regardless of their original level – will be able to gain experience as if they were actually the lower, restricted level.
As it is in effect, most of the players will gain 100% of the experience and limit points possible to gain at their reduced level. Be aware, though, that no EXP will be gained if the target player is unconscious, removed from the party, too far away from the battle location, or otherwise unable to receive EXP at the time the monster is defeated. In addition, the amount of EXP lost when rendered unconscious will be calculated based upon the player's reduced level.
But there is one thing you should bear in mind. For low-level players, they need not be discouraged! Statistics on higher-level equipment (including HQ and rare items) being scaled down will be comparable to those of common items at the target level. This means that lower-level characters who have obtained special equipment via quests, notorious monsters, or HQ syntheses will still have the best gear available at their respective level!
As above, equipment will also be temporarily powered down to match the player's reduced level. Attributes that will be affected include: DMG, DEF, HP, MP, Status Effects, Accuracy+, Attack+, Ranged Accuracy+, Ranged Attack+, Magic Accuracy+, and Magic Attack+.
There are still more exciting new changes that will be introduced, so you must keep an eye out for the full details. Until then, happy adventuring!

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