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To Play A Red Mage

Author: inwowgold Source: http://www.inwowgold.com

   Are you willing to play a red Mage? Are there some methods? Here we will touch upon this topic right now you can take more notice of it at will.
   As a red Mage, you best serve the party as a support character, helping the other characters via magical and non magical means. Although you are not as good as a dedicated healer or mage, you are still somewhat skilled at both, and your ability to cast two spells in one round allows for a fairly effective healer/mage combo a good asset to the party.
   With your low hit dice and poor armor proficiency, you may want to stay out of melee combat if you can. You fit in best behind tougher characters, doing things such as healing wounded allies, buffing fighting charters, blasting enemies. Since the red Mage has a large reliance on dexterity, you can make a fairly good ranged combatant.
Like the sorcerer, you face a crucial decision: what spells to select when gaining new spells known. To help heal yourself and your comrades, you could learn a healing spell or two as you gain levels, plus spells that enhance and protect as well. You should definitely take Magic Missile, and then acquire a Wand of Magic Missile so's it doesn't eat up your spells-per-day. In those hectic touch-and-go early levels, Color Spray and Sleep can often remove an enemy from a fight in one action--and one can Doublecast or Quick Cast for extra insurance.
Thanks to Doublecast, you can gain your second-level spells and make good use of buffing spells such as Fox's Cunning and Owl's Wisdom. Indeed, Fox's Cunning is a helpful spell for you because it increases the DC on the saves of your spells, it gives a +2 bonus to your Spellcraft checks, and if you took the Arcane Resilience special ability, it increases your own saves against spells.
Due to the fact that your doublecast ability is very dependent on Spellcraft, put as many ranks in Spellcraft as you can. Concentration is another important skill for any arcane spellcaster, so put some ranks in it. For feats, consider taking metamagic feats and Skill Focus and take Practiced Spellcaster if you multiclass. For special abilities, take Innate Spell if you want to use your spells more often, Arcane Resilience is good for an intelligent red mage, and Quick Cast effectively gives you a Spellcraft-less use of Doublecast once a day.
Since the red Mage are very dependent on Dexterity, your main weapon should be fine to take advantage of this. If your are willing to take the armor check penalty, Mithral Breastplate is the heaviest armor you should get; although a Mithral chain shirt is better if you choose to be more dependent on skills that have an armor check penalty. On magic items, spend some of your budget on wands and scrolls, but also get items that boost Intelligence, Dexterity and Constitution, and make sure to acquire an item that gives a bonus to your Spellcraft checks. Likewise, your ability score increases should go towards Intelligence.
In a word, the red Mage can fulfill multiple roles, but is not as good in each individual role as a specialist.

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