Are you willing to become to World of Warcraft Rogue? There is something important for you in the process of playing Rogue at your own will. The details are as follows.
As a melee DPS, it is important for Rogues have weapons at hand. You get to know the fact that you are not able to shiv somebody in the back with a toothpick. At the beginning, Rogues know how to use daggers and thrown weapons. You will be able to learn the following weapons from the various weapon masters located throughout the various cities as you level up: one handed-sword, one-handed mace, fist weapons (melee) bows, crossbows, and guns (ranged).
When you learn sword or mace depending upon your build, as usual they have a slightly higher DPS than maces. While daggers are great for ambushing, swords and maces give you a bigger bang for your buck as you level up. Your primary attack will be your Sinister Strike and damage from that ability is based upon your weapon's base damage. Therefore, you should use a sword or mace (depending upon your build) in your main hand. Once you're able to dual wield at level 10, then use a dagger in your off hand, until you hit the low 30s when it becomes more beneficial to use 2 of the same type of weapon - one in each hand. Good fist weapons are pretty rare in the lower levels, so it's best to stick with swords or maces as you level up. Whichever weapon style you choose, make sure that you continually get the highest DPS possible. A Rogue's main ability is to dish out damage as quickly as possible. It's also a Rogue's best defense. A dead enemy can't hit back! Make sure that you have a high DPS rating along with a good base damage. As for ranged weapons such as thrown weapons or bows, they definitely take a back seat to melee weapons. You should always carry one - to pull an enemy, to finish a fleeing enemy, and for any bonuses on the weapon.
On basic level, we're looking at getting the highest DPS and base damage possible from our weapons, and we're looking for the greatest amount of armor points available from our armor. However, there are some slight differences in what we're looking for from our leveling period (levels 1 to 60) to end-game (level 60+). While leveling, chances are you'll solo quite a bit. Your gear should be chosen to help keep you up and fighting. Agility and Stamina increases are very important. Every point of Agility adds 1 to our Attack Power, which increases our DPS. Plus, Agility also helps dodge and our chance to inflict criticals. Every additional point of Stamina adds 10 health points to our total. That takes care of our primary concerns, but don't ignore Strength totally; it's a good secondary stat. Every point of Strength adds 1 to our AP. Strength is useful, but not as useful as Agility (or Stamina for leveling/solo purposes). Intellect and Spirit bonuses are worthless, so don't bother with them.
There are some abilities which gear is able to provide when you want to increase stat. An instance is the major ability we are looking for in the Attack Power. Since AP increases our damage, any bonus to it should be prized highly. It is a good thing to increase our damage. Anything increases the combat effectiveness are handy. Getting multiple pieces of an armor set will really help you out. With each additional piece, usually, you get another bonus from the armor set. At higher levels, abilities such as bonuses to hit rating, resilience, and expertise should be looked out for. As a matter of fact, what we are looking for that something makes a Rogue more lethal and able to keep standing.
As a melee DPS, it is important for Rogues have weapons at hand. You get to know the fact that you are not able to shiv somebody in the back with a toothpick. At the beginning, Rogues know how to use daggers and thrown weapons. You will be able to learn the following weapons from the various weapon masters located throughout the various cities as you level up: one handed-sword, one-handed mace, fist weapons (melee) bows, crossbows, and guns (ranged).
When you learn sword or mace depending upon your build, as usual they have a slightly higher DPS than maces. While daggers are great for ambushing, swords and maces give you a bigger bang for your buck as you level up. Your primary attack will be your Sinister Strike and damage from that ability is based upon your weapon's base damage. Therefore, you should use a sword or mace (depending upon your build) in your main hand. Once you're able to dual wield at level 10, then use a dagger in your off hand, until you hit the low 30s when it becomes more beneficial to use 2 of the same type of weapon - one in each hand. Good fist weapons are pretty rare in the lower levels, so it's best to stick with swords or maces as you level up. Whichever weapon style you choose, make sure that you continually get the highest DPS possible. A Rogue's main ability is to dish out damage as quickly as possible. It's also a Rogue's best defense. A dead enemy can't hit back! Make sure that you have a high DPS rating along with a good base damage. As for ranged weapons such as thrown weapons or bows, they definitely take a back seat to melee weapons. You should always carry one - to pull an enemy, to finish a fleeing enemy, and for any bonuses on the weapon.
On basic level, we're looking at getting the highest DPS and base damage possible from our weapons, and we're looking for the greatest amount of armor points available from our armor. However, there are some slight differences in what we're looking for from our leveling period (levels 1 to 60) to end-game (level 60+). While leveling, chances are you'll solo quite a bit. Your gear should be chosen to help keep you up and fighting. Agility and Stamina increases are very important. Every point of Agility adds 1 to our Attack Power, which increases our DPS. Plus, Agility also helps dodge and our chance to inflict criticals. Every additional point of Stamina adds 10 health points to our total. That takes care of our primary concerns, but don't ignore Strength totally; it's a good secondary stat. Every point of Strength adds 1 to our AP. Strength is useful, but not as useful as Agility (or Stamina for leveling/solo purposes). Intellect and Spirit bonuses are worthless, so don't bother with them.
There are some abilities which gear is able to provide when you want to increase stat. An instance is the major ability we are looking for in the Attack Power. Since AP increases our damage, any bonus to it should be prized highly. It is a good thing to increase our damage. Anything increases the combat effectiveness are handy. Getting multiple pieces of an armor set will really help you out. With each additional piece, usually, you get another bonus from the armor set. At higher levels, abilities such as bonuses to hit rating, resilience, and expertise should be looked out for. As a matter of fact, what we are looking for that something makes a Rogue more lethal and able to keep standing.
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