One of the biggest changes in the Wrath of the Lich King expansion is the changes to all the various talent trees. There isn't just a little more than simply adding a few new talents or increasing the level cap to 80. Large changes to existing talents and shuffling around their exact position in the talent trees can be found.
There is a discussion that the level 80 talents and changes. Some of these also offer build suggestions, both from raiding and PvP points of view. In addition, if you want to play around with talent builds for your own characters you'll find the level 80 WoW talent calculator.
Of course, the changes aren't a hundred percent finished, all of this is still in beta test, and Blizzard has been known to make big last minute changes. We can count on more changes along with the usual collection of nerfs and maybe some buffs. Still, it's a place to start thinking about how you might spec your characters when you upgrade to Wrath.
The 3.1 patch has arrived and here's an update post on what's happening with the WoW Talents and Builds.
WotLK Build 8962 has four extra points for Frost. When the WotLK expansion hits, probably you can start filling in Arcane Tree until you get focus magic. When you hit 80 and start raiding again, you can turn to PvE or PvP Frost.
WotLK Paladins may have shocking potential. Revaluing feral combat talents in Beta Build 8926. The pictured talent build is essentially able to be used at 80. All PH NYI talents are now live on beta. If you want to hit level 80 fast, look for ways to familiarize yourself with Northrend without wasting valuable playtime running around in circles.
Why 3.1 will change Arena entirely? Much like when Blizzard implemented the WoW 2.0 41-point talent trees into the game shortly before TBC, and much of the disarray it caused, the WoW 3.1 talents are almost entirely based around players being level 80 and consequently it'
Truckload Changes at level 80 is much higher than it was before, but is still weaker than Flametongue Totem and doesn't stack with it. Twin Disciplines can increase your spell power on instant.
8926 DK changes may be fun in that you get a lot for your money, but they work against the design goal of being able to build a customized talent tree for your character. They also make spec parity or class balance a lot harder.
As for Druid the 3.1 patch, that's about .66% DPS per talent point, which just isn't that good. This may not make the cut at level 80; it's still lower per point than master shapeshifter. Rend and Tear barely makes the cut.
WotLK hunter pets are where the major changes are. Pets will still have to level to some degree, but it will be a lot more transparent than it is now. A level one beast trained by a level 80 hunter will hop to level 70 instantly. That way the pet isn't completely useless while you try.
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