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LOTRO Hunter Guide

Author: inwowgold Source: http://www.inwowgold.com

 In the Lord of the Ring Online, there are some reasons to roll a Hunter. As usual, you are able to do the most damage. That is to say, you are mainly ranged-attacker. As a matter of fact, you have the ability to track anything in the game. You can provide speed buffs that help you and your fellowship run faster. Whoa wait, no. Please don't ever do that. But the fact of the matter is, the Hunter is a powerful and extremely popular class in the game, and it would never hurt to learn a bit more about the actual usefulness of their skills.
   Here we're going to focus on one of the most valuable aspects of the Hunter: the wayfaring or "guide" skills that allow you to teleport yourself or your entire fellowship quickly and easily to certain spots across the map instantly.
These skills may be considered overpowered by many other players, but the fact is, they make the Hunter viable in a group setting, so that's exactly how we're going to approach this guide. From time to time, the class is so geared towards solo-ability and high direct-ranged damage that their aggro-stealing abilities become a problem in the hands of the less experienced players. But if played correctly, the Hunter stays in the background during combat and picks off his targets gently or lays down the occasional snare while the rest of the group does their crowd control thing. For this reason, you want to make sure that as a Hunter in a group, when it comes to the things you know best of all-- tracking and traveling -- you are confident in your abilities. We're here to help.
The first skill is "Find the Path" which is not an actual guide skill itself, but it can be considered a "guide light" skill. This skill will increase the fellowship run speed by 15%. You can use it on your own but when you are attacked or you attack an enemy, the buff instantly turns off. You should keep in mind that while this is a fellowship-affecting skill, it only works if the members of your group are near you. In particular, it's helpful when running to the quest location or between fights at lower levels, but you remember that any aggro at all will turn this skill off. You gain this skill fairly early at level 14 from any Hunter trainer for 19 silver and 60 copper.
The second skill is named Desperate Flight, which teleport you to a nearby rally point. These rally points are the stone circles you find yourself in after your character dies. This skill can be a blessing when you're in deep trouble and want to escape certain death, but if overused, it can be a nuisance to the rest of your fellowship. Notoriously, this skill has gained a bad reputation from players who abuse it, so if you choose to bring it, use it as a last resort. As with the majority of these wayfaring skills, this skill requires the use of Traveling Rations; only one in this case, though.
The more you practice and use the wayfaring skill in the group, the better you do. You may ask them if they want to be teleported after the quest or instance is over. Let them know that they need to be standing near you for it to work effectively, if you see any stragglers wandering outside of your range.

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