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New Abilities For Priests

Author: inwowgold Source: http://www.inwowgold.com

Do you know what is the new abilities for Priests? Maybe you have already known it. It is Mind Sear, which is one of the new baseline abilities for Priests in Wrath of the Lich King, is an unusual beast. It's a Shadow-based AoE spell, which is fantastic, but it's a little trickier to use than we might like. It looks super cool, so that makes up for some of its issues. Let's ignore the issues for a moment though. Let's take a look at the tooltip, and then I'll explain how the spell works.

Mind Sear Rank 2 - 30 yard range
Costs 28% of base mana - Channeled
Causes an explosion of shadow magic around the enemy target, causing 212 to 228 Shadow damage every 1 sec for 5 sec to all enemies within 10 yards around the target. If you have any experience with Seed of Corruption, it works a bit like that. The AoE doesn't actually hit your target. It hits every enemy around your target. That's where the similarities to Seed of Corruption end. Mind Sear is channeled AoE, focusing on your primary target. If your target dies, the spell stops casting.

That last part is the big issue with this spell. If your target dies, the spell stops. This means if you have other people in your party casting AoE spells, or even the other DPS in your group choosing your target to assist train, your AoE isn't going to do a thing. That really sucks! So for example, you know that room in Magister's Terrace full of mana wyrms? That's a place where your AoE is going to be really, really lackluster unless you're the only person in the party DPSing and/or casting AoE spells.

You can work around this by marking a mob using raid markers and saying, "This is my wyrm, jerks. Back off." That doesn't work so well in situations where the mobs come in waves, but it's a decent enough fix in 5 man dungeons. Where this spell really shines is situations where a pull has one or two big elite mobs, with a bunch of non-elites with them. For example, Utgarde Keep has pulls with a an elite vrykul and a bunch of non-elite weaksauce undead. This ability works very well here. Load up your DoTs (we have three now!) on the elite, then channel Mind Sear on him. Your DoTs will tick away at him, and your AOE will take out his friends.

Another fun thing you can do with this spell, is you can target something that's been Crowd Controlled. A Sheep or a Shackle can be your primary target, and you'll damage everything that's actually part of the combat. That's really only a novelty, though. The CCed mobs probably should never, ever be in AOE range of the rest of the stuff. Especially considering all tanks have AOE abilities now, limited target or otherwise. They'll be pulling their mobs away from the crowd control.

Now let's talk damage. My Shadow Priest on the Wrath beta currently has just over 1400 Shadow damage with Inner Fire. At 80, I'm still wearing most of my Sunwell gear. Soloing out in Icecrown, if I cast Mind Sear with no Shadow Weaving stacks up, it starts hitting for roughly 850 damage. Every time Mind Sear ticks and hits targets, Shadow Weaving starts piling up. You'll get to 5 stacks very, very quickly. It ticks every second for five seconds (and it is modified by Haste), so that's pretty good!

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