The patch 3.1 PTR is around the corner, there are some glyphs changes for Paladin. If you are interest in getting a little know of them, you should follow us and take a quick look right now.
Glyph of Exorcism increases damage done by Exorcism by 20%. You really don't think they let us keep the interrupt now that it can be cast on any target, of course not. However, this glyph is a solid choice for the third glyph slot for every Retribution Paladin, who will have Exorcism firmly in their rotations. While we pine for the loss of a possible spell interrupt, the DPS increase is pretty solid.
Glyph of Divinity grants twice as much mana as normal and also grants you as much mana as it grants your target. The mana returns are great but there are better glyph choices, specially the new ones introduced in Patch 3.1, particularly the next one.
Glyph of Lay on Hands reduces the cool-down of your Lay on Hands spell by 5 minutes. This is now an awesome glyph, which allows the use of one of the best emergency buttons ever every 15 minutes without talent. With Improved Lay on Hands, that gets cut down to 11 minutes. It still won't be usable in Arenas, of course, but the change makes it excellent for raiding. Probably we will need to use it a lot in Ulduar, anyway. Also, expect Blizzard to change the 4-piece set bonus of the Tier 3 Redemption set, designed during a time when Lay on Hands was on a one-hour cool-down.
Glyph of Beacon of Light increases the duration of Beacon of Light by 30 seconds. Though it's not so bad, it's a mana conservation glyph that effectively shaves off about a third of the cost of the Beacon and eases micromanagement as well.
Glyph of Hammer of the Righteous is a solid DPS increase with no downside. It's excellent threat generation for multiple targets, not that Paladin tanks really needed help in that regard but if you see the other glyphs available you probably wouldn't give this one a second look.
Glyph of Divine Storm now heals for an additional 15% of the damage it causes. Raiding Retribution Paladins struggle to find the optimal third glyph, now have another option in addition to the redesigned Glyph of Exorcism. While not contributing to raw DPS, this is decent raid utility which might help during progression where raids generally take a beating. It's also an option for Arena PvP for more team healing.
Glyph of Shield of Righteousness reduces the mana cost of Shield of Righteousness by 1 to 6%. Aside from being vague, a mana cost reduction to an already cheap spell that's used mostly by a spec that should have very few mana problems is just rubbish.
Glyph of Holy Shock reduces the cooldown of Holy Shock by 1 second. If you are a Holy Paladin, you are not using Holy Shock. With this glyph, Holy Shock becomes even more of a staple spell. Everywhere around the world, we just heard the sound of all Shockadins soil their pants. Thank you very much.
Glyph of Hand of Salvation reduces damage taken by 20%. If you accumulate threat, you can buy yourself some time while those mobs beat on you. On the other hand, the new feature means Paladins get a 20% damage reduction every two minutes on a Hand spell. It doesn't activate Forbearance, doesn't prevent the use of Avenging Wrath or anything like that. It turns Hand of Salvation into a straight up survivability spell on a relatively short cooldown.
While glyph of Divine Plea is active, you take 3% reduced damage from all sources. Try to wrap your head around this one for a moment, the change to Guarded by the Light allows Divine Plea to be up virtually all the time. With this glyph, that translates to a near permanent 3% damage reduction.
Glyph of Exorcism increases damage done by Exorcism by 20%. You really don't think they let us keep the interrupt now that it can be cast on any target, of course not. However, this glyph is a solid choice for the third glyph slot for every Retribution Paladin, who will have Exorcism firmly in their rotations. While we pine for the loss of a possible spell interrupt, the DPS increase is pretty solid.
Glyph of Divinity grants twice as much mana as normal and also grants you as much mana as it grants your target. The mana returns are great but there are better glyph choices, specially the new ones introduced in Patch 3.1, particularly the next one.
Glyph of Lay on Hands reduces the cool-down of your Lay on Hands spell by 5 minutes. This is now an awesome glyph, which allows the use of one of the best emergency buttons ever every 15 minutes without talent. With Improved Lay on Hands, that gets cut down to 11 minutes. It still won't be usable in Arenas, of course, but the change makes it excellent for raiding. Probably we will need to use it a lot in Ulduar, anyway. Also, expect Blizzard to change the 4-piece set bonus of the Tier 3 Redemption set, designed during a time when Lay on Hands was on a one-hour cool-down.
Glyph of Beacon of Light increases the duration of Beacon of Light by 30 seconds. Though it's not so bad, it's a mana conservation glyph that effectively shaves off about a third of the cost of the Beacon and eases micromanagement as well.
Glyph of Hammer of the Righteous is a solid DPS increase with no downside. It's excellent threat generation for multiple targets, not that Paladin tanks really needed help in that regard but if you see the other glyphs available you probably wouldn't give this one a second look.
Glyph of Divine Storm now heals for an additional 15% of the damage it causes. Raiding Retribution Paladins struggle to find the optimal third glyph, now have another option in addition to the redesigned Glyph of Exorcism. While not contributing to raw DPS, this is decent raid utility which might help during progression where raids generally take a beating. It's also an option for Arena PvP for more team healing.
Glyph of Shield of Righteousness reduces the mana cost of Shield of Righteousness by 1 to 6%. Aside from being vague, a mana cost reduction to an already cheap spell that's used mostly by a spec that should have very few mana problems is just rubbish.
Glyph of Holy Shock reduces the cooldown of Holy Shock by 1 second. If you are a Holy Paladin, you are not using Holy Shock. With this glyph, Holy Shock becomes even more of a staple spell. Everywhere around the world, we just heard the sound of all Shockadins soil their pants. Thank you very much.
Glyph of Hand of Salvation reduces damage taken by 20%. If you accumulate threat, you can buy yourself some time while those mobs beat on you. On the other hand, the new feature means Paladins get a 20% damage reduction every two minutes on a Hand spell. It doesn't activate Forbearance, doesn't prevent the use of Avenging Wrath or anything like that. It turns Hand of Salvation into a straight up survivability spell on a relatively short cooldown.
While glyph of Divine Plea is active, you take 3% reduced damage from all sources. Try to wrap your head around this one for a moment, the change to Guarded by the Light allows Divine Plea to be up virtually all the time. With this glyph, that translates to a near permanent 3% damage reduction.
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