Pitfall Traps
The prize of many a seasoned Hunter, these beasts may not be the most difficult of creatures to hunt, but they are certainly some of the most impressive. They are also sought after for their pelts and hides which are traditionally made into camouflage gear for the stalking of prey (as well as being a sign of a Hunter's status).
Pitfall traps use the pits in the ground that dot the landscape around pitfall targets. These dips can be changed into spiked pits with the simple use of logs from a tree and a knife in your inventory. The difficult part comes next, just in case you felt this was too easy.
With the aid of a teasing stick, bought from any Hunter store, a particularly brave hunter can prod a creature and cause it to run after him or her. If that brave hunter happens to be you, make sure you lead it toward your pitfall and then jump over. With any luck (and a high Hunter skill) the beast should fall into your spike trap, leaving it ready to have its hide gleaned.
These hides can be made into animal-skin clothing for aiding you with hunting, more specifically in those areas where the animal-skin was gleaned. A sabretooth kyatt, trapped in Polar Regions, will increase your chance of Hunter success in Polar Regions. A full-set of kyatt-skin clothing will increase that chance even further!
Falconry
Elegant masters of the air, falcons have been tamed in some corners of the RuneScape world for the purpose of sport and hunting. Often used by wealthy merchants on their trips near the Piscatoris Fishing Colony, these beautiful birds of prey will bring down even the speediest of kebbit.
To have a go with the falcon, you will need to pay its owner 500gp for the privilege. When holding the bird, left-click on one of the kebbits in its enclosure to cause the falcon to fly speedily towards it and hold it down with its talons. A swift walk to the downed kebbit will produce various pelts that can be used to create lightweight clothing for furthering your other skills.
Magical Imp Box
The magical imp box is like catnip to the imp. He cannot help but be drawn to its throbbing tones and kaleidoscopic colors, getting caught inside it. Luckily for the imp community, the magic box can only be used by masters of the Hunter skill. Those imps that are caught - unfortunate blighters - will have to perform a couple of tasks for their master before they are released. So, when you have an imp caught in your magical box, you can force him to deliver two items to your bank at any point in the game. Watch out, though: the imps are quite temperamental and will often turn down your demands, and will flat-out refuse if you are too deep in the Wilderness.
These two requests for banking items in your inventory can be used separately, or together, if you wish. More then one boxed imp can be contained in your inventory at a time.
Notes
Smoking traps
A creature can be put off by your appearance and smell. Smoking a trap (level 39) will remove your scent from it, so that the creature will feel less like it is being lured somewhere it shouldn't be! To smoke the trap you will need a torch, bought from your local Hunter store, and a Hunter level of 39. Lighting the torch and using it on a selected few of your traps will increase your chances of Hunter success. The traps that can be smoked are bird snares, deadfalls, box traps and net traps.
Camouflaging
Finally, your appearance can often be enough to stop an animal walking into a trap. Don't take it personally - a creature just feels slightly wary when humans are about. Walking far enough away or hiding behind an obstacle is normally enough to help trap a creature, while wearing camouflaged outfits garnered from Hunter creatures of that area will also increase your chances of success. A full suit of a specific animal's fur (headdress, top and trousers) will give an additional boost to your Hunter potential.
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