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Skills for a Battle Mage

Author: inwowgold Source: http://www.inwowgold.com

   We are here willing to make mention of skills for a battle Mage. If you interest it, read it right now.
   The battle Mage has two skills available. They are the staple of the battle Mage and should be the focus of your standard magic user. Keep in mind that all skills max out at 225, so max out your skills at about 200 or so, as items can boost you to 225 without too much hassle. Many skills increase other abilities by a fixed percentage. If a skill is described as having sizeable return rate, and then adding points to the skill is almost always beneficial. Skills with a slow return rate still increase after reaching a specific point but do so at a very slow rate. For example:
   Meditation increases the magic spell regeneration rate of your battle Mage. The return rate for it is sizeable and will make your spells go from recharge rates on the orders of 5-10 seconds to about 1/3 of this. You should try to add about 1 point per level up to this skill.
   Magic Lore increases the damage output of your spells. The return rate for this skill is sizeable with a percentage bonus approximately equal to the meditation bonus. If your fireball normally does 2000 damage, and then having 100 points will increase the damage output to about 7000, if not more. That's pretty dang good. Also you may try to add about a point per level to this skill.
At level 3, there are eight more skills become available, see below:
Fire Magic increases the regeneration and casting rate of fire spells, meaning that you can launch more spells as the between-spell duration is decreased. It is a slow return skill that maxes out at about 50 points. You can choose one or two of these element specific skills and keep it at that. Fireball fiends will want this skill.
Air Magic increases the regeneration and casting rate of fire spells, meaning that you can launch more spells as the between-spell duration is decreased. It is a slow return skill that maxes out at about 50 points. You can choose one or two of these element specific skills and keep it at that. Lightning fiends will enjoy this skill.
Water Magic increases the regeneration and casting rate of fire spells, meaning that you can launch more spells as the between-spell duration is decreased. It's a slow return skill that maxes out at about 50 points. You can choose one or two of these element specific skills and keep it at that. Ice Mages will want this skill.
Earth Magic increases the regeneration and casting rate of fire spells, meaning that you can launch more spells as the between-spell duration is decreased. It's a slow return skill that maxes out at about 50 points. You can choose one or two of these element specific skills and keep it at that. Meteor bombers will appreciate the faster cast rate.
Weapon Lore increases the damage done from weapons. The return rate for this skill is sizeable, on par with magic lore. Still, unless you really want to use your weapon a lot, don't put too many points in this skill. That said, it's a better skill than the next two weapon-specific skills.  Plus, some enemies will be invulnerable to magic, especially later in the game.  You'll want to do physical damage to them.
Sword Lore increases the attack rating and attack speed of swords. Skip it, what do you do if you find that nice staff with a big bonus to your magic skills?  Finally, there are some interesting unique items that don't count as swords but really add to your skills.
Long-Handled Weapons increases the attack rating and attack speed of staves and spears.  Skip it, what do you do if you find that nice sword with a huge bonus to mediation and item finding chance?

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