Riding allows you to ride stronger horses. If you don't take this skill, then horses won't be useful to you after bronze. Light nags die way too easily. However, you can survive perfectly well without a horse, and putting the points you would have spent on this skill into something more useful. If you boost your speed by a few points, you'll move as fast as a horse anyway.
Agility (level 6) provides an increase to your attack, your defense rating and an especially sizeable bonus to your defense rating. It is not too bad although parrying is similar. Magic focused battle Mages may find parrying somewhat better.
Trading (level 12) increases stock and decreases item prices of merchants. Without this skill merchants will pretty much never carry rare items. Battle Mages also get a potent item set that increases this skill by 10 and this set is pretty common. However, this skill must be at about your level in order for the merchants to consistently provide a nice inventory. Taking this skill will help you never have to worry about money.
Constitution (level 20) enables you to survive for longer by increasing your HP and your HP regeneration rate.
Disarming (level 30) provides a chance of disarming an enemy while attacking them. The Disarmed enemies drop their weapons and are much weaker. However, the weapons they drop are usually low level white items. And also the battle Mage has a spell that has a chance of disarming opponents anyway, whirlwind.
Parrying (level 50) increases defense rating, especially with a shield. You can choose at least one of agility or parrying.
The battle Mage gets to choose six skills out of a total of 13 as above. Some are clearly better than the rest and others leave something to be desired.
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