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Sorceror Spells Review (Level 1- 25)

Author: inwowgold Source: http://www.inwowgold.com

Level 1
Force Barrier I: Creates a barrier around you for 60 min. The barrier increases armor class by 24. Absorbs 1 attack and stuns the attacker for 3 seconds every 30 seconds.
Taqmir's Bolts I: Let's loose a series of bolts that deal 39 to 45 damage to an opponent. This spell generates feedback, restoring 5 to 9 energy over 10 seconds.
Conjure Quartz Ring: Conjures a quartz ring that increases intelligence, wisdom, and grants see invisibility.
Frostbite I: A chilling burst that inflicts 33 to 38 damage to an opponent and reduces movement by 70% for 8 sec.
Color Spray I: Sprays a blast of color that mesmerizes opponents in a 10m cone for 4 sec.
Shocking Grasp I: Shocks an opponent for 105 to 115 damage at short range. This spell generates feedback restoring 5 to 10 energy over 10 seconds.
Char I: Flames engulf your opponent that deal 146 to 159 damage and burn for an additional 88 to 96 damage over 4 sec.
Taqmir's Bolts II: Lets loose a series of bolts that deal 167 to 179 damage to an opponent. This spell generates feedback restoring 5 to 10 energy over 10 seconds.
Force Barrier II: Creates a barrier around you for 60 min. The barrier increases armor class by 180. Absorbs 1 attack and stuns the attacker for 3 seconds every 30 seconds.
Invisibility: Renders your defensive target invisible. Lasts up to 10 minutes but has a chance to break early.
Energy Rift I: Creates a rift to unleash raw energy that deals 219 to 234 damage to all opponents within 10m. This spell generates feedback restoring 5 to 11 energy over 10 seconds.
Disperse: Counters the effects of a spell by dispersing it.
Mimic I: Copies and magnifies the arcane evocation spell cast previous to it. It can only be cast after a critical hit with arcane.
Frostbite II: A chilling burst that inflicts 103 to 111 damage to an opponent and reduces movement by 70% for 8 sec.
Planar Gateway: Opens a planar door that leads to the nearest safe point.
Disenchant I: Strips a minor enchantment from your opponent.
Fireball I: Point at your target to loose a ball of fire that explodes dealing 217 to 232 damage in a 10m area and burning for 74 to 83 additional damage.
Shocking Grasp II: Shocks an opponent for 235 to 252 damage at short range. This spell generates feedback restoring 5 to 16 energy over 10 seconds.
Taqmir's Bolts III: Let's loose a series of bolts that deal 306 to 325 damage to an opponent. This spell generates feedback restoring 5 to 16 energy over 10 seconds.

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