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Taverley Dungeon Quests

Author: inwowgold Source: http://www.inwowgold.com

There are no quest start points in Taverley Dungeon.
Monsters of the Dungeon
Chaos Druid (Level 13)
Chaos druids combine Magic with melee if they are under attack. While the Magic they use on you may not be damaging as such, you may find some of your combat-related stats get lowered if spells actually hit you. Chaos druids tend to drop grimy herbs, which can be very useful.  
Ghost (Level 19)
Ghosts are found in most dark areas of RuneScape, so it is no surprise that with Taverley dungeon's size, there are a few ghosts lurking in the corners.
Chaos druids are one of the first things you will encounter in the dungeon; they are not far from the entrance.  Ghosts are found in the first tunnel/area of the dungeon, a short walk from the entrance.
Suit of Armour (Level 19)
Standing outside the entrance to the Cauldron of Thunder room are two suits of armour. If you try to pass the gates, however, you will find these suits of armour are no mere decoration! They will attack you, defending the gates you wish to pass. You must fight them if you want to get in.  
Poison Scorpion (Level 20)
Scorpions in RuneScape are always to be watched out for, using their dangerous tails for vicious melee attacks. In Taverley Dungeon, the danger doesn't stop here: there is a high chance that the scorpions will poison you if they attack, so it is very wise to bring anti-poison.
Poison scorpions are found in between the magic axes and chaos dwarfs.
Skeleton (Level 22/25)
Skeletons may look harmless and weak, but their lack of muscles is more than made up for by the potent magic that holds them together. If you choose to fight skeletons, you may notice the skeleton's bones will give way when crushing attacks are used.  
Giant Bat (Level 27)
There are plenty of giant bats in Taverley Dungeon. They tend to stay together in large swarms and are generally found in open spaces.
Skeletons are found in the entrance area of Taverley dungeon. As they prefer to keep their distance by flying above your head, you may find it easier to bring them down with Ranged attacks.
Hill Giant (Level 28)
Hill giants are large and fairly slow, but at Combat level 28, with a large cleaver, they should not be underestimated if you are a similar Combat level. Hill giants have a variety of drops, not forgetting they drop big bones to help your Prayer skill rise.  
Black Knight (Level 33)
Black Knights are always plotting the next move they can make against the White Knights. Aside from lurking in their castle north of Falador, they have a secret underground base in Taverley dungeon.
Hill giants can be found in the south of Taverley dungeon, just outside the Black Knights' base. You can find this base and the Black Knights in it in the far south of the dungeon.
Magic Axe (Level 42)
Magic axes are not the easiest of enemies to understand. An axe is dangerous in the hand of any warrior, but these axes are magical and (unfortunately for passers by) they think for themselves and will happily attack you.  
Monk of Zamorak (Level 45)
Monks that follow Zamorak must always be considered dangerous. They will use melee attacks against you if you wander into their area of worship.
Magic axes can be found in the area to the east of the dungeon, in the area just before the chaos dwarfs. This said, many adventurers to Taverley Dungeon don't see the monks of Zamorak, as they are located deep beyond the black demons and poison spiders.
Jailer (Level 47)
Those who wish to speak with Velrak the Explorer will find him in the Black Knights' jail, guarded by this Jailer. The Jailer won't accept bribes or anything to release him or let you in to talk to him, so you may need a sword to help persuade him...  

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