Level 22
Battle Frenzy I: A finishing attack which deals Submit Info damage and raises your group's attack speed and accuracy by 10% for 30 sec.
Decimate III: A devastating melee attack that deals 400% weapon damage plus 122-132.
Stinging Cut II: Slashes your opponent for 150% weapon damage, adds 394 hate and leaves a stinging wound which adds an additional 1708 hate over 16 sec.
Kick III: A crushing kick that inflicts 88-96 damage and has a chance to stun for 1 sec.
Pommel Smash II: Smashes an opponent with the pommel of your weapon, inflicting 85-93 damage. Also has a chance of stunning them for 2 sec. Increases hate by 242.
Intimidating Snarl II: You emit a terrible snarl, intimidating all opponents within 10m, reducing their damage by 40 for 30 sec.
Roar of Fury I: A roaring battle cry that taunts all opponents within 10m, adding 759 hate.
Overwhelm I: Deals melee damage plus 124 to the attacker of your defensive target, increasing its hatred of you and forcing it to target you for 2 attacks.
Level 24
Brutal Strike IV: A powerful attack that increases melee damage by 55.
Bloodrage II: Fills you with rage, increasing your current and maximum endurance by 25 and restores 12 endurance every 3 sec.
Barrage: Commands your group to unleash a barrage at your opponents, increasing their ranged and spell damage by 20% for 8 sec.
Withdraw II: When this command is given, your ally will withdraw and all attackers within 8m will feel much less hate for them.
Shout of Fury III: A furious battle cry that increases your strength by 60 for 16 sec.
Riposte III: Counterattack after a successful parry, dealing 300% weapon damage plus 133-144.
Stunning Bellow II: Stuns your opponent for 10 seconds or 2 hits.
Buffs
The warrior has a number of short term individual and group buffs that increase damage, strength, critical hits, damage mitigation and more. The warrior also has a number of debuffs that can be used to weaken their enemy.
Tactical maneuvers
These are Warrior attacks that normally do no damage but grant strategic advantages. Examples of tactical maneuvers are taunts, stuns, and rages. The warrior can use short term stuns to interrupt Mobs casting, Shield Wall to temporarily stop most incoming damage, they can block their enemy's movement and force Mobs to direct their attacks towards the warrior.
Battle cries
Warriors have a number of commands and battle cries. Only one battle cry and one command can be performed every 60 seconds. Battle cries are directed at the warrior or mobs and commands are directed toward the group. For example, Shout of Defiance will increase a Mobs hatred for the warrior and force him to target the warrior for a number of attacks while the Charge command will give a damage increase to every member in your group.
Counter attack
Warriors have 3 counter attacks: Riposte, Smash and Disarm. Counter attacks are a reactive attack that opens in response to an action. Warriors can use Riposte after a parry and Disarm and Smash after a block.
Battle Frenzy I: A finishing attack which deals Submit Info damage and raises your group's attack speed and accuracy by 10% for 30 sec.
Decimate III: A devastating melee attack that deals 400% weapon damage plus 122-132.
Stinging Cut II: Slashes your opponent for 150% weapon damage, adds 394 hate and leaves a stinging wound which adds an additional 1708 hate over 16 sec.
Kick III: A crushing kick that inflicts 88-96 damage and has a chance to stun for 1 sec.
Pommel Smash II: Smashes an opponent with the pommel of your weapon, inflicting 85-93 damage. Also has a chance of stunning them for 2 sec. Increases hate by 242.
Intimidating Snarl II: You emit a terrible snarl, intimidating all opponents within 10m, reducing their damage by 40 for 30 sec.
Roar of Fury I: A roaring battle cry that taunts all opponents within 10m, adding 759 hate.
Overwhelm I: Deals melee damage plus 124 to the attacker of your defensive target, increasing its hatred of you and forcing it to target you for 2 attacks.
Level 24
Brutal Strike IV: A powerful attack that increases melee damage by 55.
Bloodrage II: Fills you with rage, increasing your current and maximum endurance by 25 and restores 12 endurance every 3 sec.
Barrage: Commands your group to unleash a barrage at your opponents, increasing their ranged and spell damage by 20% for 8 sec.
Withdraw II: When this command is given, your ally will withdraw and all attackers within 8m will feel much less hate for them.
Shout of Fury III: A furious battle cry that increases your strength by 60 for 16 sec.
Riposte III: Counterattack after a successful parry, dealing 300% weapon damage plus 133-144.
Stunning Bellow II: Stuns your opponent for 10 seconds or 2 hits.
Buffs
The warrior has a number of short term individual and group buffs that increase damage, strength, critical hits, damage mitigation and more. The warrior also has a number of debuffs that can be used to weaken their enemy.
Tactical maneuvers
These are Warrior attacks that normally do no damage but grant strategic advantages. Examples of tactical maneuvers are taunts, stuns, and rages. The warrior can use short term stuns to interrupt Mobs casting, Shield Wall to temporarily stop most incoming damage, they can block their enemy's movement and force Mobs to direct their attacks towards the warrior.
Battle cries
Warriors have a number of commands and battle cries. Only one battle cry and one command can be performed every 60 seconds. Battle cries are directed at the warrior or mobs and commands are directed toward the group. For example, Shout of Defiance will increase a Mobs hatred for the warrior and force him to target the warrior for a number of attacks while the Charge command will give a damage increase to every member in your group.
Counter attack
Warriors have 3 counter attacks: Riposte, Smash and Disarm. Counter attacks are a reactive attack that opens in response to an action. Warriors can use Riposte after a parry and Disarm and Smash after a block.
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