Of late, WAR online has introduced two classes for all of you, some are not excited about what is coming but some want to be a slayer on their own. Now let us start helping you by taking a look at the Slayer.
If you like Melee DPS, Mohawk and running around half dressed with your gut sticking out, the Slayer is tailor made for you. Since the Slayer has pretty much been the poster boy for WAR Dwarfs, if not WAR alone. The distinct look of these little carnival freaks makes them instantly recognizable and luckily for the fans of the tabletop. When you create your character, you're given a large assortment of Mohawk to choose from, all red of course. You'll have a wide assortment of body tattoos, some more extensive than others, but all are large and all over the body, including the scalp.
When you define and name your Slayer, you'll log in wearing nothing but pajama bottoms and holding two axes and notice you've been hitting the ho-ho's just a bit hard. Most Slayers have a title, like Troll Slayer, or Dragon Slayer on the base of their accomplishments. You apparently start off as the Donut Slayer, having attacked pastry shops near and far in an attempt to die in glorious battle against artery clogging lard and his partner, heart attack. Oddly enough, this is just a by product of the Dwarf model, and with no armor to cover it up, your gut is pretty obvious. You'll start working it off almost immediately though, as your combat is fast and furious.
You're a Slayer, and your focus is dying in the glory of combat so regular old PvE isn't going to cut it because you can take just about anything less than hero class in WAR, mano a mano. It's a good idea to start RvR from the get go and get into some scenarios, because this is where you shine. Slayers in combat are like wound up little buzzsaws you let loose on you sisters Barbies. They do stupid amounts of damage and leave a wake of carnage in their passing. If you get a group of Slayers together, and you're all running around tossing out AoE attacks, your enemies might as well pack it up and go home because they're about to take turns smoking the pain pipe.
If you are a true Slayer, you've shamed yourself and you're looking for redemption through an honorable death in combat. It's important that you understand and embrace this concept.
As a matter of fact, it's possible you'll tie your group Bright Wizard in the category of deaths. Go into scenarios knowing this and loving your Slayer for being the little suicidal lemming that he is. When faced with overwhelming numbers in Nordenwatch, lead your group over the bridge to the Fortress, and show them how to fight on the flag in the face of death! In Khaine's Embrace, race through the tunnel and storm Death's Charge, screw hanging out in the cave!
A great job was done in preserving the overall "feel" of the Slayer. From the red mohawks held in place with pig grease, to the distinct lack of chest armor, the Slayer is still the Slayer. Even the random spouting of the Slayer bring you right into the psychology of the class. The first time you hear him say "Free Me!" or "Bring me Death!", you'll appreciate the pain your little character is going through every time he revives, and you'll laugh when he hits that snotling and cries, "The Shame!".
So far the Slayer is pretty well done with a ton of damage potential and the "feel" of the class preserved from tabletop.
If you like Melee DPS, Mohawk and running around half dressed with your gut sticking out, the Slayer is tailor made for you. Since the Slayer has pretty much been the poster boy for WAR Dwarfs, if not WAR alone. The distinct look of these little carnival freaks makes them instantly recognizable and luckily for the fans of the tabletop. When you create your character, you're given a large assortment of Mohawk to choose from, all red of course. You'll have a wide assortment of body tattoos, some more extensive than others, but all are large and all over the body, including the scalp.
When you define and name your Slayer, you'll log in wearing nothing but pajama bottoms and holding two axes and notice you've been hitting the ho-ho's just a bit hard. Most Slayers have a title, like Troll Slayer, or Dragon Slayer on the base of their accomplishments. You apparently start off as the Donut Slayer, having attacked pastry shops near and far in an attempt to die in glorious battle against artery clogging lard and his partner, heart attack. Oddly enough, this is just a by product of the Dwarf model, and with no armor to cover it up, your gut is pretty obvious. You'll start working it off almost immediately though, as your combat is fast and furious.
You're a Slayer, and your focus is dying in the glory of combat so regular old PvE isn't going to cut it because you can take just about anything less than hero class in WAR, mano a mano. It's a good idea to start RvR from the get go and get into some scenarios, because this is where you shine. Slayers in combat are like wound up little buzzsaws you let loose on you sisters Barbies. They do stupid amounts of damage and leave a wake of carnage in their passing. If you get a group of Slayers together, and you're all running around tossing out AoE attacks, your enemies might as well pack it up and go home because they're about to take turns smoking the pain pipe.
If you are a true Slayer, you've shamed yourself and you're looking for redemption through an honorable death in combat. It's important that you understand and embrace this concept.
As a matter of fact, it's possible you'll tie your group Bright Wizard in the category of deaths. Go into scenarios knowing this and loving your Slayer for being the little suicidal lemming that he is. When faced with overwhelming numbers in Nordenwatch, lead your group over the bridge to the Fortress, and show them how to fight on the flag in the face of death! In Khaine's Embrace, race through the tunnel and storm Death's Charge, screw hanging out in the cave!
A great job was done in preserving the overall "feel" of the Slayer. From the red mohawks held in place with pig grease, to the distinct lack of chest armor, the Slayer is still the Slayer. Even the random spouting of the Slayer bring you right into the psychology of the class. The first time you hear him say "Free Me!" or "Bring me Death!", you'll appreciate the pain your little character is going through every time he revives, and you'll laugh when he hits that snotling and cries, "The Shame!".
So far the Slayer is pretty well done with a ton of damage potential and the "feel" of the class preserved from tabletop.
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