What is faster for wow power leveling, Arms for Blade-storm or Fury for Titan's Grip? Actually we have been leveling as Prot. Since the patch it has become so much more feasible. We pretty much stay in defensive stance the whole time, can solo 4 or 5 mobs no problem with the Area of Effect abilities and revenge/heroic strike glyph ability macroed. Plus you are much more in demand for instance runs whenever you feel like it.
We have been leveling Arms (still no blade-storm yet) but thinking of switching to something else. We have trouble with more than 2 mobs, die almost every time. It is not a true Area of Effect really, but they have the new prot ability that shoots a cone of damage in front of the warrior for base damage + attack power modifier and stuns all the targets for 4 seconds. For some reason we can't think of the name of it. Putting talent points in improved thunder clap is also useful since it will actually hit for some real damage then. Those plus swords and board and the aforementioned revenge/HS glyph and you can put out some pretty substantial DPS while having mad survivability.
As leveling was prot and we couldn't be happier. You must have as slow of a 1h as you can find for leveling and as fast of a 1h as you can find for tanking. Devastate is your primary button when you're leveling and is pretty much hit every time the GCD is up unless Shield Slam is not on CD or revenge has proced. Because of this, your hits and crits on Devastate are your main source of DPS in fights where you aren't blocking much. You want S&B to proc as much as possible, and Devastate is the way to get that to happen.
Shockwave is fantastic and is only a 20 second cool down. You're going to want an AOE pack all in front of you, so the cone is not a problem. Thunderclap no longer has a 4 target maximum. On more than one occasion we've been trying to wrangle with nether rays near ogrila only to go out of combat and have them kill themselves on the shield before we got a chance to wrangle them. (You have to get them to 30% or less before you can wrangle with them.)
With the current arms spec, the improved execute is hitting up to 6k! With this and Blade-storm we can be #1 DPS in a 5 man if the Area of Effect opportunities are there. If the 2 spec changes are true we will have be Arms and Protection. We hope they patch this in soon, that way we could switch back and forth for different situations.
For the most part, it definitely depends on the situation. If we are pulling mostly single mobs, we put on all +crit, +AP gear (which at level 73 is pretty much all quest rewards at this point except for a few things left over from pre-WOTLK). And also we equip two trinkets that become quite useful for just thrashing from mob to mob and the sky-guard commendation and the Death Knights anguish (see the post on best quest reward for this). It's important to make crits go through the roof, just keep spamming devastate til sword and board procs, and watch some massive shield smash crits. When it is looking like we will have 3+ mobs, drop into prot gear for survivability. Using an addon to swap entire sets, like Item-Rack, is really helpful for this.
To large scale, Arm was fun for leveling, especially with the cool-downs where we could take on a hefty amount of mobs Retaliation. We're trying fury at 60 and it sucks much because of the miss rate. We're going to stick with it and hopefully stack more hit rating, but it's purely for the fun of wielding two-hander.
But the fun of leveling prot is supported by everyone else we've talked to and everything else we've read about 3.0 Warriors.
We have been leveling Arms (still no blade-storm yet) but thinking of switching to something else. We have trouble with more than 2 mobs, die almost every time. It is not a true Area of Effect really, but they have the new prot ability that shoots a cone of damage in front of the warrior for base damage + attack power modifier and stuns all the targets for 4 seconds. For some reason we can't think of the name of it. Putting talent points in improved thunder clap is also useful since it will actually hit for some real damage then. Those plus swords and board and the aforementioned revenge/HS glyph and you can put out some pretty substantial DPS while having mad survivability.
As leveling was prot and we couldn't be happier. You must have as slow of a 1h as you can find for leveling and as fast of a 1h as you can find for tanking. Devastate is your primary button when you're leveling and is pretty much hit every time the GCD is up unless Shield Slam is not on CD or revenge has proced. Because of this, your hits and crits on Devastate are your main source of DPS in fights where you aren't blocking much. You want S&B to proc as much as possible, and Devastate is the way to get that to happen.
Shockwave is fantastic and is only a 20 second cool down. You're going to want an AOE pack all in front of you, so the cone is not a problem. Thunderclap no longer has a 4 target maximum. On more than one occasion we've been trying to wrangle with nether rays near ogrila only to go out of combat and have them kill themselves on the shield before we got a chance to wrangle them. (You have to get them to 30% or less before you can wrangle with them.)
With the current arms spec, the improved execute is hitting up to 6k! With this and Blade-storm we can be #1 DPS in a 5 man if the Area of Effect opportunities are there. If the 2 spec changes are true we will have be Arms and Protection. We hope they patch this in soon, that way we could switch back and forth for different situations.
For the most part, it definitely depends on the situation. If we are pulling mostly single mobs, we put on all +crit, +AP gear (which at level 73 is pretty much all quest rewards at this point except for a few things left over from pre-WOTLK). And also we equip two trinkets that become quite useful for just thrashing from mob to mob and the sky-guard commendation and the Death Knights anguish (see the post on best quest reward for this). It's important to make crits go through the roof, just keep spamming devastate til sword and board procs, and watch some massive shield smash crits. When it is looking like we will have 3+ mobs, drop into prot gear for survivability. Using an addon to swap entire sets, like Item-Rack, is really helpful for this.
To large scale, Arm was fun for leveling, especially with the cool-downs where we could take on a hefty amount of mobs Retaliation. We're trying fury at 60 and it sucks much because of the miss rate. We're going to stick with it and hopefully stack more hit rating, but it's purely for the fun of wielding two-hander.
But the fun of leveling prot is supported by everyone else we've talked to and everything else we've read about 3.0 Warriors.
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