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World of Warcraft's New Dungeons

Author: inwowgold Source:

Compared to the PvP panel, the Raids and Dungeons panel at BlizzCon 2008 was packed, with attendees crammed to get a glimpse at what's in store in World of Warcraft's upcoming expansion shoulder-to-shoulder. Judging from the crowd reaction, in the hall most of those were hardcore raiders, hungry for more raid content, more challenges, and even a bit loot. 

But we learn the fact that Blizzard is focused on engaging a whole spectrum of players, and that means creating compelling five-man instances as well for the relatively casual players. To that end, Lead Level Designer Cory Stockton walked attendees through two unique new dungeons featured in the expansion and the design team's thinking behind them.

First and foremost, it's up to the Halls of Lightning, a level 80 dungeon nestled high in the Storm Peaks. In the Lich King expansion, most of the players will be learning more about the Titans who created the world of Azeroth. This's a central part of the lore, and Stockton explained that the design team is trying very hard to integrate all of their new dungeons with the history and backstory of Azeroth to help make the world feel more cohesive.

Therefore, we draw a conclusion that the Halls of Lightning is a Titan dungeon, and it's built on an immense scale. Stockton explained that the team wanted to create a feeling of epicness like nothing you've ever felt before. The creatures are all huge and the environment is immense. Gilded gold ramps wind throughout immense chambers, some of which are full of Titan statues lined up in even rows like a Chinese terracotta army. Big boss battles are foreshadowed -- you can see one Titan construct looming above you, working away at a forge. You can make your way up to do the battle there to do battle with him in the instance later.
In part, there's a celestial grandeur to the Halls of Lightning as you'd expect from a race of superbeings who sculpt planets at will. On one hand, stunning was a room of shimmering statues constructed of stars -these are Azeroth's constellations, laid out in a glimmering golden art gallery. On the other hand another chamber is filled with models of planets swirling in the sky, some with translucent rings. Most of the players can walk out onto balconies to breathe in breathtaking vistas of the surrounding Storm Peaks.

Every instance wraps up with a climactic boss fight, and Stockton highly recommended that the World of Warcraft team is taking extra time to custom-create models just for these fights. A massive ancient city complex sprawls underneath much of the continent of Northrend, a place Warcraft III fans will remember as the ancient arachnid city of Azjol-Nerub. Deep in its heart, the players will find the instance known as Ahn'Kahet: The Old Kingdom.

What's interesting about this instance is that it takes place in an underground cave, but the cave is vast, it feels like an outdoor area with outdoor terrain. Because this area is so deep underground, it's close to the Old Gods, and the enemies players will find here have been corrupted by their malevolent power.
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