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The God Wars Dungeon Overview

Author: inwowgold Source: http://www.inwowgold.com

More than two thousand years ago, the lands of RuneScape were torn and scorched during the greatest war ever waged: the god wars. During this time, the gods sent their mightiest minions to walk among their followers, gathering them to battle and, inevitably, to their deaths. In modern-day RuneScape, the Wilderness is the scar that this war left.
Points of Interest
The most striking feature of the God Wars Dungeon is the battle itself. As you attempt to move about the main area safely, you will see dozens of warriors still acting out the roles they were given all those centuries ago. In general, Armadyl, Bandos and Saradomin had their legions there to fight Zamorak's forces, but the god wars were named appropriately, for the gods' mistrust inevitably led to fighting between these supposed 'allies'.
The main central area of the God Wars Dungeon is where most of the fighting happens, while each of the deities involved has an established stronghold around the edge. If you wish to help your chosen god to defeat his enemies, you might like to try penetrating those bases and slaying your foes' generals.
You'll notice a counter in the top right of your screen detailing how many followers of each god you have killed. In order to gain access to the generals' chambers, you must have killed at least forty of their followers.
Armadyl
Bandos
Saradomin
Zamorak
Personalities
The Dying Knight
When the Temple Knights discovered rumors of the ruined temple, they immediately feared the return of some ancient evil and sent a contingent of their finest warriors to investigate. The knight that lies dying amid the crumbling masonry is all that remains of that doomed expedition...
Quests
There are no quests to start in the God Wars Dungeon, only a constant struggle for survival!
Soldiers in the Battle
Imp
During the god wars, even the lowliest of soldiers had their powers boosted by their god, and imps are no exception. These tiny manifestations of evil were normally used to swarm over their enemies or as expert thieves, but now they are so few that they are easily the weakest of the foes you might encounter. Goblin
Goblins were one of the most numerous races during the god wars and made up the bulk of a number of armies. They are fairly harmless by the dungeon's standards; although you'll be too busy fighting off everything else to notice.
Icefiend
The icefiends may once have been waterfiends, but their long imprisonment in the cold turned them to ice. They are now like shards of evil water raised to fight by Zamorak's sorceries.  
Hobgoblin
Hobgoblins are like a cross between a goblin and an ork, but they lack a goblin's tenacity and an ork's brute strength. They make up for this by being almost as numerous as the goblins but far stronger.

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