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The God Wars Dungeon Overview

Author: inwowgold Source: http://www.inwowgold.com


Pyrefiend
Pyrefiends are creatures of pure flame and hate, and though small they are remarkably dangerous. You will need a Slayer level of 30 to kill a pyrefiend.  
Ogre
Ogres are one of Bandos's favorite creations, being utterly devoted to him and dull-witted enough to follow any order. The ogres in the God Wars Dungeon are massive brutes with little concept of safety.
Jogre
Even during the god wars there were jungles to breed jogres in, and Bandos took advantage of their natural aggression to supplement his armies. The jogres are dangerous foes and are, if anything, more belligerent than orks.  
Aviansie
The aviantese were Armadyl's most precious children, and it is told that when they were destroyed he wept and abandoned RuneScape. Of course, not all of them were slain - some were merely frozen - and they continue to fight in his name. You can only attack an aviansie with Ranged or Magic attacks.
Vampire
The vampyres have been allies of Zamorak from the beginning of the god wars, and even the primitive versions present in the God Wars Dungeon are potent fighters with a remarkable bloodlust. Be glad that there are no members of the Vyrewatch down there!  
Bloodveld
Bloodvelds are bloated creatures with a long, flexible tongue with which they drain their prey of blood. They are tough creatures, and you will need a Slayer level of 50 to kill them.
Werewolf
In their true forms, werewolves are incredibly powerful creatures possessed of a single-minded determination to kill. In the dungeon this lust is sated endlessly.  
Ork
The most reliable warriors in Bandos's forces are the orks. They are massive beasts with a bloody-minded loyalty to their god of war: the ideal soldier in a battle that might never end.
Saradomin Priest
During the time of the god wars, priests could not afford to be peaceful and weak, unlike their softer descendents in Lumbridge and Varrock. These devout men went to battle with the certainty that Saradomin would grant them the strength to prevail.  
Spiritual Mage
Even after death, the greatest soldiers in the gods' armies continue to serve. Spiritual mages are potent sorcerers and are rarely alone.
Spiritual Ranger
The gods' forces are largely composed of spiritual fighters - those who have given their lives in the struggle, and continue to do so these thousands of years later. The rangers in these armies are excellent marksmen and should not be underestimated.  
Spiritual Warrior
The spiritual warriors are the strongest of the many spirits that fight beneath the ice. Their blades are tempered with the belief they attribute to their cause.
Hellhound
These vicious beasts stalk their prey across the world without pausing for rest. They are the ultimate hunter, and Zamorak's armies are often preceded by the baying of these demonic hounds.  
Ice Wolf
The icy paths of the mountains above the God Wars Dungeon are owned by the ice wolves - even the ice trolls tend to avoid them. They are vicious beasts driven by hunger.
Ice wolves can be found around the temple ruins above the God Wars Dungeon.
Gorak
Goraks come from a plane entirely separate from that of RuneScape, but the boundary between the two worlds is weak at the best of times. During the god wars, many of them made their way into RuneScape to serve under any god that would show them battle. They are especially dangerous, as no prayers will stop their attacks, and they will drain your skill levels with astonishing speed.
Miscellaneous
There is a catch to entering each of the gods' areas. To enter Saradomin's Encampment you will need two lengths of rope and level 70 Agility. To enter Bandos's Stronghold you will need a hammer and level 70 Strength. To enter Armadyl's Eyrie you will need a crossbow and a mithril grapple, as well as level 70 Ranged.
When you enter Zamorak's Fortress you will discover that your Prayer is immediately drained and that no light source can penetrate the unnatural shadows. You must also have at least 70 Hitpoints remaining to cross the river.

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