PvP balance in Battlegrounds
However, to play devil's advocate, PvP balance issues manifest themselves a lot more sharply in Arena than in BGs. I don't think it's appropriate to spend 75% of our PvP time on BGs because 75% of the players are there (I made those numbers up). Things like diminishing returns on crowd control or dispel protection are just a lot less of a big deal in most BG encounters because there are more breaks in the fighting, you're fighting different people, and the strategy has more going on than just killing the other guy. I love BGs - don't get me wrong. But they tend to be more sensitive to say map issues than class issues. (Though again, because I know it will be taken out of context if I don't caveat it, class issues can definitely affect BGs.)
Arena vs. Raiding
It's not a very strong argument to say you don't like something and therefore we should remove or downplay it when it should be pretty clear that thousands of players do like it. Fewer players participate in Arena than raiding, but that shouldn't surprise anyone because we made a concerted effort in LK to get a lot more players into raiding, and it worked. I'm not sure it's a good idea to try and push a lot of players into Arena. We would like to get a lot more players into PvP, but I suspect many of them would have more fun in Battlegrounds. Arena isn't for everyone, and it doesn't need to be. Some players really enjoy it and we understand why. If you want to participate in these role forums however, you aren't going to be able to just dismiss PvP (or PvE) concerns just because that play style doesn't interest you.
Paladin
Retribution dps in 3.2
We do want to make sure Ret's PvE dps is high enough for those players without great weapons (on which the spec is perhaps too dependent). We want overall for your dps in 3.2 to be higher than in 3.1 in equivalent situations and gear. We think it will be, but we'll keep an eye on it. So far most of the posts I've seen on the subject seem overly concerned with the ramping issue.
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